![]() "While it's very difficult for a traditional developer of single-player linear shooters to add multiplayer to their game, for us, it's actually incredibly easy to add story to good multiplayer." That's the kind of stuff they'd do," he says. They would come in through the window, through the door, through next door's balcony. "They wouldn't politely go via reception and come up the stairs and all come through the front door because that's the direction I'm looking in at the moment. Wedgwood motions through the window of the Utah press event's hotel, and jokes about expecting a squad of skiers to attack the building. But to work on a story the studio needed to develop new tech, such as squad AI. "We’ve got a great publisher that knows how to handle new intellectual property."īrink will be Splash Damage's first foray into a single-player experience, having focused on multiplayer in the past with Wolfenstein: Enemy Territory and Quake Wars. So I don’t think it’s really an issue for us. "And in that same period you’re talking about, we’ve also had Bulletstorm come out. "Everything that we’re playing right now that people really enjoy playing – Mass Effect, Assassins Creed, Left 4 Dead – these were all new IPs less than three years ago, so it really isn’t something that bothers me greatly at all," Wedgwood tells VG247. In such virgin territory with a new IP - which was supposed to be going up against The Witcher II and Rockstar's LA Noire until the release date was pushed forward recently - you'd think Splash Damage CEO Paul Wedgwood would be worried. The game is the London-based developer's first truly original IP, following Enemy Territory releases for id FPSes Wolfenstein and Quake Wars. Hilariously, we are on the 'Brink.' After a couple of delays from the shooter's original spring 2010 release date, Splash Damage's Brink finally releases this week. Releases tomorrow in the US and on Friday in the UK for PS3, 360 and PC. Studio behind Enemy Territory: Wolfenstein and Quake Wars: Enemy Territory. ![]() With Brink launching tomorrow in the US and Friday in the EU, we speak to game director and Splash Damage boss Paul Wedgwood about the challenge of making a new IP, transforming into a multi-platform studio, and what comes next.ĭeveloped in Bromley, London by Splash Damage. ![]()
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